INVISIBLE HANDS: SELF-ORGANIZING SIMULATIONS FOR SPATIAL STRUCTURE OF MING GREAT WALL SETTLEMENTS
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摘要: 明长城聚落是中国北方典型的防御型聚落,其分布格局是特定历史时期农牧博弈的产物,奠定了过渡地区的城镇基础,但传统研究手段制约了对其动力机制的深入认识。基于多智能体建模思想,提出农牧博弈下聚落区位选择模型。以分布结构为验证目标,通过自下而上的生成模拟,对聚落格局形成的内在动力进行探讨。结果显示:微观应援行为与宏观堡寨分布存在较强关联,也即长城系统的自组织性;面向长城、分层放射状是效率原则下平衡有限资源与较高防守要求的最优图解。该模型具有较好的全局收敛性和计算鲁棒性,表明智能体模拟技术在还原历史聚落格局领域具有潜在的应用价值。Abstract: The settlement of the Great Wall formed in the Ming dynasty is a typical defensive settlement in northern China, whose distribution essentially is the product of games between farming culture and nomadic culture and forms the foundations of cities and towns in the transition areas. However, the traditional research approaches restrict the deep understanding of dynamic mechanisms. Based on the multi-agent modelling system, the model of location selection for settlements was proposed from the perspective of games between farming culture and nomadic culture. The intrinsic motiration to form settlement patterns was discussed by a bottom-top generation way, taking distribution structure as the verified objecture. The simulation results showed there was a strong correlation between the micro-assistance behavior and macro-settlement distribution, i.e. self-organization of the great wall. Faced to the Great Wall, the settlement pattern in hierarchical radiation was the optimal choice in the effciency principle to balance resources against defensive requirements. The model had better global convergence and computational robustness, which was proved that agent-based simulations had potential applied values in the field of landscape patterns for settlements.
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